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Building · 4 min read

Laying track: the rail building system

Track in Rail Island is drawn, not stamped onto a grid. You click where the line should go, the game fits the curve, and the ground underneath moves to meet it. Here is what actually happens between those two clicks.

A Rail Island coastal town with a two-platform station, curved track labelled with its arc radii, and the railway toolbar along the bottom of the screen

Drawing a line

The Rail tool is free-angle. There is no square grid to fight: click a start point, click the next one, and the game lays a straight section between them. Click a third point and it does something more useful — instead of leaving a hard corner, it fits an arc into the bend, so the line reads as a real railway curve. The radius of that curve is shown right on the track while you build (the R80, R47, R26 labels you see in the screenshot above), and you can set the arc radius yourself from the toolbar before you draw.

The ground follows the track

A railway cannot climb a hillside at any angle it likes, and Rail Island enforces that for you. When you commit a chain, the game flattens a corridor under the track to the rail height and grades the ground outward from it, which is what turns a line across rolling country into cuttings and embankments. Rail is held to a gentle maximum gradient; roads are allowed twice as much, which is why a road can charge up a slope a railway has to sidestep.

The Rail Island terrain editor with the material palette, brush radius selector and the island minimap
The terrain tools: a brush, a slope limit, a target altitude, and a dropper that picks up whatever is under your finger.

Three kinds of track

The Rail tool's Change button opens the rail type picker, and the type you pick is stored per segment — so one island can carry all three.

Type What it looks like Why you would use it
Wooden sleepers Classic timber ties on gravel ballast Branch lines, sidings, anything that should look old
Concrete sleepers Pale modern ties Main lines and high-speed runs
Electric Concrete sleepers plus masts and overhead wire The only track electric locomotives can work under

More than one track

Multiple rails is a three-click wizard for doubling a line: click a point on the source track, click the side to offset toward, then click where the parallel run should end. The game routes between the two points, offsets every leg perpendicular to it, and shows you the whole corridor as a ghost before you confirm. It snaps onto parallel track that already exists, so the third and fourth tracks of a busy approach land on the same lattice as the first two.

Stations

The Station tool places a whole station in one action: real track under the platforms, a graded pad under the building, and a generated station name in your language. Before you place it you choose the number of tracks (one to six), the platform length (30 to 200), the rotation in 45° steps, and the station type.

The Choose station type dialog in Rail Island with a 3D preview of a glass barrel-vault train shed
Eight station types, each previewed in 3D — from bare platforms to a single glazed vault over every track.

Bridges and tunnels

The Bridge tool draws a path the same way the Rail tool does. Where the ground drops away beneath the line, that stretch becomes the span; the approaches on either side stay ordinary track, cut into the hillside rather than raised on an embankment. Each style is previewed in 3D before you build it.

Bridge styles

  • Beam
  • Truss
  • Cantilever
  • Arch
  • Stone arch
  • Brick arch
  • Tied arch
  • Suspension
  • Cable-stayed
The Choose bridge type dialog in Rail Island showing a 3D preview of a cantilever bridge
Every bridge style is previewed in 3D at the size it will actually be built.

Keep reading

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Try it on your own island

Rail Island runs in your browser — open it and the tools in this guide are one click away.