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Comparison

Rail Island vs OpenTTD

OpenTTD is the reason Transport Tycoon never died: open source, three decades of accumulated depth, and an economy that will happily bankrupt you. Rail Island is after something else — a railway that looks right, drawn freehand, in a browser tab. Here is exactly where the two part company.

Official OpenTTD website ↗

An OpenTTD station with several trains on parallel tile-grid tracks, a road bridge over the lines and a town beside it
Screenshot of OpenTTD from its Steam store page; the image belongs to its publisher.

Side by side

Side by side Rail Island OpenTTD ↗
What you can run Trains, buses, trams, ships, aircraft and cable cars — nearly 350 vehicles, most of them railway and mostly Czech and European, each previewable in 3D before you buy into it. Trains, road vehicles, ships and aircraft, hauling passengers and cargo between towns and industries.
How you build Free-angle. You click where the line should go, the game fits a real curve into the bend and shows you its radius, then grades the ground under it into cuttings and embankments. There is no square grid to fight. A tile grid. Track runs along square tiles in 45° steps and terraforming raises and lowers tile corners — the look is unmistakable, and entirely deliberate.
Towns and cities Built, not simulated. Seed them with the island or drop a village, town or city with one click — street plan, plazas and all — then place the 137 buildings yourself where you want them. Simulated. Towns grow when the service they get is good, stall when it is not, and you can fund roads and buildings to push them along.
Money and economy None at all. No balance, no cargo payments, no loans, no bankruptcy. Nothing limits the railway you build except the island and your patience. The whole game. Cargo pays by how much, how fast and how perishable; there are loans, a running balance, company value, AI competitors and multiplayer for up to fifteen companies.
Where it runs In a browser, on desktop and on phones, with nothing to install and no console or store involved. Free, with an optional PLUS subscription at $3 a month. There is a Roblox edition too. A free download for Windows, macOS and Linux from openttd.org. Since March 2026 its Steam and GOG listings are bundled with a paid copy of Transport Tycoon Deluxe for new players, though the download from the project stays free. No official mobile or browser build.

Rail Island is not affiliated with any of the games on this page, and nothing here is written on their behalf. Everything said about them was checked against their own sites and store pages in September 2026; games change, so if something here has gone out of date, write to info@railisland.com and it will be corrected.

Two hobbies wearing the same hat

Both games put you in charge of a transport network, and there the family resemblance ends. OpenTTD is an economic simulation: towns and industries produce cargo, cargo pays by the tonne and by the hour, and every line you build is an investment you are expected to justify. The fun is in the optimising — the perfect junction, the feeder network, the line that finally turns a profit.

Rail Island has no money in it at all. There is no balance to watch, nothing to pay for, and nothing to go bankrupt. What it has instead is the building itself: a free-angle rail tool that fits real curves, terrain that folds into cuttings and embankments under a new line, nine bridge types you preview in 3D, and tunnels through anything in the way. If the moment you enjoy is the one where a viaduct lands exactly where it should, that is the whole game.

A grid, or a drawn line

This is the difference you feel first. In OpenTTD, track is laid tile by tile: every segment follows the square grid in 45° steps, and a sweeping curve is an approximation made of short diagonals. That constraint is what gives OpenTTD its readable, almost diagrammatic look, and veterans build astonishing things inside it.

Rail Island draws instead of stamps. Click a start point, click the next, click a third, and rather than leaving a hard corner the game fits an arc into the bend and labels it with its radius while you build — you can set the radius you want from the toolbar first. Commit the chain and the ground moves: a corridor is flattened to rail height and graded outward, which is what turns a line across rolling country into a real cutting and a real embankment. Roads are allowed twice the gradient rail is, so a road can charge up a slope the railway has to sidestep.

What runs on it

OpenTTD gives you four modes — rail, road, water and air — and, through NewGRF add-ons, effectively any vehicle set anyone has ever drawn for it. Rail Island ships nearly 350 vehicles of its own: steam, diesel and electric locomotives, multiple units, coaches and freight cars, plus buses and trams on your streets, ferries and liners between your ports, aircraft in and out of three sizes of airport, and cable cars strung over the hills on pylons you place yourself. The catalogue leans Czech and European, and every model can be turned around in 3D before you commit to it.

If what you want is not in either catalogue, both games let you bring your own — OpenTTD through NewGRF, Rail Island through the Creator, where a .glb file becomes a building, a train, a bus, a ship, an aircraft or a cable-car cabin, and a woods type is a recipe you paint onto any island.

Towns

OpenTTD simulates its towns. They grow when you serve them, they demand things, and a well-run network visibly changes the map over a century of game time. Rail Island does not simulate towns — it lets you build them. The island generator seeds villages, towns and cities according to a dial you set before the map exists, the City tool drops a fully planned settlement with streets, plazas and a church on the square wherever you click, and the building catalogue puts 137 models in your hands one at a time. Where a road meets your railway you get a real level crossing, with lamps and buses that wait.

Money, and doing without it

OpenTTD pays you by quantity, by delivery speed and by how perishable the cargo was; you take out loans, you watch a company value, and you can be outcompeted by an AI or by fourteen other human companies. Rail Island has none of that machinery, on purpose. Nothing is priced, so nothing is ruled out for being unaffordable: you can build the cathedral-scale terminus first and work out what it connects to afterwards.

What Rail Island does keep from the operational side is the part that makes a network interesting to watch: trains are defined by a consist and a list of stops, signals cut a busy line into sectors so more than one train can work it, and the whole fleet runs on one board you can open at any time.

Where you can actually play them

OpenTTD is a desktop download: Windows, macOS and Linux, free from openttd.org, GPL-licensed, and playable without any original Transport Tycoon files thanks to its own OpenGFX graphics. Since March 2026 the Steam and GOG listings work differently — new players there get OpenTTD bundled with a paid copy of the original Transport Tycoon Deluxe, while existing owners keep what they had and the direct download from the project remains free of charge. There is no official mobile build and no browser build.

Rail Island is the opposite arrangement: it only runs in a browser. Open the page on a laptop or a phone, and you are building within seconds — add it to your home screen and it behaves like an app. Sign in and your islands are saved to the cloud, so the map you started on a desktop is on your phone on the way home. Publishing an island produces a link anybody can open, with no account needed to look at it.

What OpenTTD does better

  • Depth. Thirty years of balancing, cargo chains, industry mechanics and route optimisation that Rail Island simply does not attempt.
  • Multiplayer. Up to fifteen companies on one map, competing or cooperating. Rail Island is single-player; islands are shared by publishing them, not by playing them together.
  • Mods. The NewGRF ecosystem is enormous and nothing in a browser game matches it.
  • It is free software. GPL-2.0, no subscription, no account, and it will still run in twenty years because anyone can compile it.
  • It runs offline, on hardware far older than anything a 3D browser game will tolerate.

So which one?

If you want to run a company, optimise a network and be graded on it, OpenTTD is the better game and has been for twenty years. If the appeal of that genre was always the drawing — the curve that fits the valley, the bridge across the inlet, the station tucked between the woods and the sea — then Rail Island gives you exactly that part, without the accounting, and without asking you to install anything.

Questions people ask

Is Rail Island an OpenTTD clone?
No. Rail Island shares the subject — building a transport network — but not the design: track is drawn at free angles rather than laid on a tile grid, towns are placed by you rather than simulated, and there is no economy of any kind. It is a building game rather than a business simulation.
Can I play OpenTTD in a browser?
Not from the project itself. OpenTTD is distributed as a desktop download for Windows, macOS and Linux, and there is no official browser or mobile build. Rail Island was written for the browser from the start, so it runs on a laptop or a phone with nothing to install.
Is Rail Island free like OpenTTD?
Rail Island is free to play, including every build tool and the whole Creator. An optional subscription, Rail Island PLUS, costs $3 a month and lifts the limits of the free edition — more storage, all bridge and station types, more model types and lines per island. OpenTTD is free and open-source software with no subscription at all.
Does Rail Island have cargo and money like OpenTTD?
No. There is no balance, no cargo payment, no loans and no bankruptcy in Rail Island. Trains, buses, trams, ships, aircraft and cable cars run the stop lists you give them because you want to watch them run, not because they pay.

Compare with another game

See the difference yourself

Rail Island opens in a browser tab. No download, no account needed to look around, and the first curve takes about ten seconds.